Disney who had made a promise to his uncle Walt, that Fantasia adaptions would not be made. The release of Fantasia was met with complaints by Roy E. With no time to tweak the gameplay or polish the graphics, the game was shipped in time for the holiday season. By May, Sega presented Fantasia at the Consumer Electronics Show and by mid-summer was showcased at the Tec Toy launch. It was difficult to replicate the animation and music quality of the film to the 16-bit console. With pressure from holiday rush and the summer release of Sonic the Hedgehog, time to develop the game was tight. The development team consisted of six people who lacked experience in developing console games. Butler monitored Infogrames development of the game to ensure it remained a faithful adaptation. The Sega producer Scott Berfield along with Stephan L. Sega was inspired by the success of Castle of Illusion and by the 50th Anniversary of the 1940 film to create the game. In each level, the player collects a certain number of hidden magical notes in order for the song to play once again. The player defeats various enemies by jumping on them or by collecting magical bubbles that could be used to shoot at enemies as projectiles. The game's four levels were based on amalgamations of the segments of Fantasia, with each one themed around the elements: water (The Sorcerer's Apprentice, Dance of the Reed Flutes and Nutcracker Arabian Dance), earth (The Rite of Spring), air (Trepak, Pastoral Symphony and Dance of the Hours) and fire (Night on Bald Mountain, Toccata and Fugue in D Minor). The player controls Mickey Mouse as the Sorcerer's Apprentice through various side-scrolling levels in an attempt to collect musical notes that went missing whilst he was asleep. The game was loosely based on the film of the same name. Didier Chanfray, Jean-Jacques Poncet, Philippe Agripnidisįantasia is a side-scrolling video game developed by Infogrames and produced by Sega for its own Mega Drive/Genesis system.
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